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A headset handles game sound and your voice in one, but console editions and how you connect still matter. Buy the edition, and use the dongle, made for your console or computer.
A light wireless headset with built-in mics, no boom, for PC, Mac and PlayStation
Windows PC: Works
Mute
Mute button on the headset
Hear yourself in headphones
Sidetone, switched on and set with the mute and volume buttons
In the box
Check the model details before choosing cables or a mount.
Logitech's page lists Xbox, but Logitech names no way to connect it to an Xbox: the LIGHTSPEED receiver is for PC, Mac, PS5 and PS4, and Bluetooth for phones and a Switch.
Wireless earbuds with a USB-C dongle for PS5, PC and Switch, and Xbox in the Xbox edition
Windows PC: Works
Mute
Hold the button on either bud for 1 second to mute or unmute
Hear yourself in headphones
Not listed by the maker
In the box
Arctis GameBuds earbuds; Charging case (Qi wireless charging)
For Xbox, buy the Xbox edition: its dongle has an Xbox / PC switch. The PlayStation edition's dongle doesn't work on an Xbox, and neither do the White and Glorange colours.
A light wired headset with a retractable mic for any controller, a PC or a Mac
Windows PC: Works
Mute
Mute button on the headset
Hear yourself in headphones
Not listed by the maker
In the box
Arctis Nova 1 headset; Main headset cable
This is the multi-platform Nova 1. The Nova 1P and 1X console versions leave out the splitter cable, which a PC with separate mic and headphone jacks needs.
Wireless for PC and PlayStation, with a base station for sidetone and EQ and a second battery to swap in
Windows PC: Works
Mute
Mic mute button on the headset
Hear yourself in headphones
Sidetone, set on the base station
In the box
Arctis Nova Pro Wireless headset; Wireless base station
This is the PC and PlayStation edition: SteelSeries sells the Arctis Nova Pro Wireless for Xbox, with an Xbox jack on its base station, as a separate box.
Wireless for an Xbox and a PS5 or PC from one box, swapped with one button
Windows PC: Works
Mute
Flip the mic up to mute
Hear yourself in headphones
Variable mic monitoring, on the headset's wheel or in the Swarm II app
In the box
Stealth 700 wireless gaming headset; Two CrossPlay USB wireless transmitters
This is the Xbox edition, with two transmitters: one for Xbox and one for a PC or PlayStation. Turtle Beach also sells PlayStation and PC editions, and each replacement transmitter pairs only with its own edition.
For an Xbox player who also plays on a PS5, PC or Mac: one transmitter with an Xbox/PC mode switch, a removable boom plus a built-in mic, and swappable batteries
Windows PC: Works
Mute
Flip the boom mic up to mute, with a tone; with the boom removed, hold the Superhuman Hearing button for 2 seconds to mute the built-in mic; the transmitter light shows mute
Hear yourself in headphones
Variable mic monitoring, on the wheel's second function (the default in PC mode) or in the Audio Hub app
In the box
Stealth Pro wireless noise-cancelling headset; Removable TruSpeak boom mic
This is the Xbox edition. The PlayStation edition (TBS-3365-01) has PS and PC modes only and no Xbox mode.
Audeze Maxwell 2 has Xbox and PlayStation variants. Native console wireless support follows the selected variant and its included USB-C dongle; the sibling version does not inherit it. The product also documents Bluetooth, USB-C digital audio, and 3.5 mm TRRS, but each route has its own control and platform behavior. Keep the variant in the product name and cart.
Razer BlackShark V3 Pro comes in PC, PlayStation and Xbox editions. Razer lists PC, Mac and PS5 for all three, PS4 for the PC and Xbox editions, and Xbox only for the Xbox edition. The PC and Xbox editions offer 2.4 GHz wireless, Bluetooth, USB wired audio and 3.5 mm; Razer lists no USB wired audio for the PlayStation edition. Razer Synapse and THX features need the named Windows version; they are software features, not a condition for using the headset on a Mac or console.
Logitech G PRO X 2 LIGHTSPEED lists a PlayStation 5 and PlayStation 4 USB wireless stereo path through its included LIGHTSPEED adapter. HyperX Cloud III S Wireless lists PC, Mac, PS5, PS4, Nintendo Switch, and mobile support and uses its included wireless adapter for the 2.4 GHz route. Neither listing proves Xbox support.
What each connection carries
A controller cable needs a CTIA four-pole 3.5 mm headset plug to carry both headphones and a microphone. A three-pole headphone plug carries listening only. For Xbox, the controller headset route or an exact licensed Xbox wireless model is the dependable starting point. Generic USB and Bluetooth labels do not prove Xbox party-chat compatibility. Razer's Kraken V4 X, for one, plugs in by USB only, so it can't go into a controller, and Razer's list leaves Xbox out.
A USB wireless adapter is part of the signal chain, not a spare accessory. It pairs the headset with supported hosts and may expose controls unavailable on Bluetooth or analog. Keep track of whether the package includes USB-C, USB-A, or an adapter and whether the console's physical port can accommodate it without blocking another device.
Bluetooth does not guarantee that a headset can play game and phone audio at the same time, carry your microphone in every mode, or join console party chat. If you need two devices at once, choose a model whose instructions support that exact combination. Otherwise, do not count on that feature when buying.
Every headset in this guide has a mic mute its maker lists, but where it sits and how it shows mute differ by model: on the Cloud II it is on the USB control box, on the Cloud Stinger 2 you flip the mic up. Test mute against the console or chat-app input meter. A removable boom microphone also creates a physical failure point: seat it fully, select it when the headset offers an internal mic, and verify the intended input before entering a party.
Cloud III S Wireless lists microphone monitoring. Maxwell 2 documents sidetone and game/chat controls with behavior that depends on the platform and connection. Treat sidetone as a hardware feature only when the selected route documents it. Game/chat balance also depends on the endpoint the platform exposes; a labeled wheel cannot create separate channels where the platform provides only one.
Companion software may configure EQ, routing, firmware, or microphone controls on a supported computer. Settings that persist on the headset should be distinguished from controls requiring the app to remain running. Console compatibility should come from console-path documentation, not from the existence of desktop software.
Test your headset before joining chat
Charge or connect the headset, attach and seat the boom microphone, and choose the exact platform mode on the dongle or base station. Select the headset microphone and headphones in the operating system, console, or chat app. Verify the input meter, mute control, listening output, sidetone if required, and game/chat balance if the platform supplies separate channels. Test every connection mode you plan to use before the return window ends.
Match the exact headset variant to the platform.
Use the included wireless adapter or a documented CTIA cable path.
Select both headset input and output.
Verify boom-mic seating and hardware mute.
Check sidetone, game/chat balance, and simultaneous connections only in documented modes.
Questions people ask
Why does the headset edition matter?
Wireless headsets for consoles come in PlayStation and Xbox editions with different dongles. The Xbox edition is needed for wireless Xbox chat; the PlayStation edition usually also works on PC.
Headset or a separate mic?
A headset is one purchase that works the same at every desk and on console. A separate mic gives you a wider choice of mics and lets you keep headphones you like, but needs desk space and, on console, a model the maker supports.
Will a USB mic work on PS5 or Xbox?
PS5 accepts many USB mics, but only some makers say so; we mark a model as supported only when its maker does. Xbox does not take USB mics for party chat: use a headset made for Xbox, or a headset in the controller's jack.